Sadly, I can't find the beats to this track. More drum & bass! I always thought the beats on this track were a bit too out of control. I was playing around with these files a few years ago and did a quick mix. I love the melancholy synths, especially in Erics beautiful ambient reworking for the credits sequence. I always felt the distortion on the drums were a little too harsh, but whatever! The drums came from my EPS-16+ sampler, which had a great "wah" guitar effect. I think this was the first song I started working on for Shock. I was also listening to a lot of Meat Beat Manifesto (still do!) and I loved merging ambient/lush synths with crushing beats. There was a weekly drum & bass night in Boston called Elements, and I would sometimes go there to have my mind blown with insane drums. The year was 1998, and I was really into drum & bass. I hope this inspires your own creativity in some way, and I look forward to hearing what you do with these files! After talking with him recently I figured it was finally time to post this info and the original multitrack audio files so people could enjoy them. * Roland Super Jupiter MKS-80 (from Folk Implosion)įor years I've been chatting with my friend from Russia, Valentin about these songs.
* Sequential Circuits 6trak (From Greg LoPiccolo) Here's a breakdown of my studio back then: I'm really proud of the work we did, and it makes me happy to see people still enjoying these songs today.
Over the years I've noticed people sharing these tracks online, and remixing them, which is wonderful to see. These mixes, which I considered just temp demos, eventually wound up in the game after some heavy tweaking/processing/remixing by Eric. I said yes and spent a few weeks banging out some sketch mixes. (He now works in Hollywood scoring huge films!) Eric asked me if I'd be interested in making some tracks for the game. Another sound guy there, Ramin Djawadi, was really good at creepy atmospheric stuff, so he starting making a few tracks. The soundtrack to Shock 1 by Greg LoPiccolo was pretty iconic, but we wanted to go darker. I offered to help Eric if he ever needed a "techno consultant." When we started working on Shock 2, we knew we wanted a driving electronic soundtrack. While I was at Looking Glass I was still doing electronic music at home, doing remixes for various bands. I left my position there before Shock 2 was completed to join Harmonix, where I spent 13 years making games like FreQuency, Amplitude, and The Beatles: Rock Band. I will admit by the time this project came around, I was pretty burnt out. I was sort of the liaison between the 2 companies, and also worked with EA. Irrational Games was at that time contained in an office next to mine. In 1998 I was producer for System Shock 2. We were one of the first bands on the Internet as you can see here. In the mid 90's I was the frontman for an industrial-hip hop group called " Institute of Technology." (We were sort of nerd-core I guess before that term existed.) We had robots on stage with us and wore spacesuits and recorded a bunch of songs had a lot of fun. I was also head of the video department and worked closely with Eric Brosius on A/V stuff. (THANKS GUYS!) Over the years I got more and more opportunities and rose through the ranks, eventually becoming a producer for Thief & System Shock 2. I was apparently a crummy tester, but I had digital audio/visual skills, and they gave me a chance. I started Looking Glass in 1994 or 95 as a tester. While I was there I had the pleasure of working on a ton of awesome games, like Flight Unlimited, Terra Nova, Thief, and System Shock 2. I used to work at a company called Looking Glass Studios. Hi, my name is Josh Randall, aka Robotkid.